
- #ANGBAND SOURCE CODE ARCHIVE#
- #ANGBAND SOURCE CODE CODE#
The sidebar needed some documentation it's in the dungeon section of the help files.If you don't start with gloves, it's because they hurt your spellcasting. Inspired by Un, SSCrawl: player birth catches basic equipment holes.Bard gets KILL_DRAGON for mythos reasons.
Unlike V, launcher multipliers are cumulative with those from ammunition.
Inspired by V SVN: launchers are also checked for multipliers. I adapted Tyrecius' Permissive Field of View to V projection (relies on rational tangents as proxy for angles) Line of sight/fire should be fully working now. ( Source, ~3,342K Win32, ~2,469K.) High points from the changes.txt file: Starting torches are implicitly store-bought (but 3500 turns). selling in stores forced to start on character inventory. arrows, missiles, and boulders can miss now. experience for monster kill, and native depth, obvious. all monsters that have great drops have good drops. JamesDoyle/Oook forums: a number of spelling tweaks to the artifact descriptions. Have these the way you want them before importing. now birth: auto_scum, flow_by_sound, flow_by_smell, smart_monsters, smart_packs, smart_learn, smart_cheat, dungeon_align, dungeon_stair. run_ignore_stairs, run_ignore_doors, ring_bell off. flow_by_sound/flow_by_small/view_yellow_lite/view_bright_lite/view_granite_lite/view_special_lite/smart_monsters/smart_packs on. Starting point isĪll optimistic median stats you can reduce stats below their starting values if necessary. Gold from points-based generation is exactly equivalent to that from either autorolling or classical generation. Any stat combination from autorolling or classical generation is now possible, and no others. Points-based generation has been revamped.
Energy recovery is now a public stat (you can see the monster's energy recovery when you target them.and vice versa). non-stupid monsters that both have los on you, and los on a sleeping monster, will try to wake the sleeping monster automatically. monster pathfinding now has limited awareness of cover and concealment. cost rebalancing: first pass at resolving inadequate value of enchantment pluses. !Experience adjusted to restore experience first, to match the Gain potions. They no longer do (but still have the same descriptive text). I couldn't think of a good reason in-character reason why summon traps should look identical to teleport traps when visible. You will only see one of each kind in stock, regardless of Multiple instances of the exact same kind of armor or weapon are boring. Stores should have fewer boring armors and weapons now, assuming that they can get interesting ones in.
[In particular, the Magic Shop may taunt you with unaffordable items before Prevent infinite looping of the store maintenance backend. No store should taunt you with truly unaffordable items (as of the time of store maintenance).
The Black Market will no longer taunt you with unaffordable Rings of Speed at CL 1. This availability boost should require the affected items to not be available in any other store (including the home), The Black Market has what you need, when you need it (as long as it is affordable). The handling of noise also could use revamping. Generally, the visible changes I'm interested in merging are either "smarter monsters", or unifed mechanics. See changes.txt for which changes have not been merged in from V SVN. Zaiband does use C++ features (in particular, function overloading and member functions of structs) it will not compile as C. Others are imported straight from V SVN without testing. Known-good main_.c files: main-win.c, main-gcu.c. Others are imported straight from V SVN without testing, and will need tweaking to handle C++. Known-good makefiles: Makefile.cyg, Makefile.win, n. Yes, I would like binary builds for other platforms. #ANGBAND SOURCE CODE ARCHIVE#
The source archive should be decompressed into the same directory as the binary archive. The binary distribution includes sound, the 16x16 tileset, and the 32x32 tileset.
#ANGBAND SOURCE CODE CODE#
The source code for the latest Windows binary (3.0.9 alpha, ~3,195K), as a ZIP archive.This does require write access to the directory it is installed in, to work. Tested on Windows 2000, but should work on Windows 95 or higher.
The latest Windows binary (3.0.9 alpha, ~2,350K), compiled with MingW32, as a ZIP archive. The source code license, while not "free enough" for hosting on conventional open-source websites, does mandate that the game have no monetary cost.Ĭomments, etc., about Zaiband should be directed at one of, or the quasiofficial forums. In particular, it is a roguelike - a game whose interface is (mostly) console-oriented,Īnd for which graphics are strictly optional. Zaiband: an Angband variant Zaiband: an Angband variant